No More Microsoft Stores, Thanks

Microsoft StoreAgreeing with me is not a prerequisite for Technologizer contributors. (Actually, I always learn more when our other writers -- and commenters -- have a take that's in conflict with mine.) I was happy to read Ed's post on why he shares Steve Ballmer's apparent belief that Microsoft should build many more Microsoft Stores. But even though Ed makes his case cogently, I'm still not sold on the argument that Microsoft should mount an Apple-like campaign to sell products directly to consumers through hundreds of retail outlets. Here's why.

1. "Microsoft" is not a unifying concept. For one of the world's largest companies, Apple makes shockingly few products -- and they all work together, look alike, and appeal to a certain kind of person. They're a matched set, and it makes sense for them all to be on display in one place. Microsoft, on the other hand, makes all kinds of stuff aimed at all kinds of people; there's nothing tying together Xbox, a Microsoft mouse, and SQL Server. Yes, I know that Microsoft Stores focus on consumer products, but even then, "Microsoft" is a corporation, not a lifestyle or an aspiration or a rallying cry. (That helps to explain why Microsoft Stores look so much like Apple Stores that they've been roundly mocked for their copycatting.) When I first heard of Microsoft Stores, I said that the notion of a Microsoft Store feels like that of a Procter and Gamble Store; I still feel that way.

2. Microsoft Stores can't support Microsoft products like Apple Stores can support Apple products. It's possible for an Apple "Genius" to know nearly everything there is to know about a Mac, an iPhone, or an iPad, in part because Apple is responsible for (as Steve Jobs likes to say) the whole widget. The world of Windows, however, involves a nearly infinite array of PCs from many, many manufacturers. No Microsoft expert can truly be an expert on all of them. And while Apple Geniuses who fail to solve problems on the spot can accept Apple products for warranty service -- no matter where you bought them -- a Microsoft Store can't fix the Acer PC you bought at Best Buy or the HP one you bought at Office Depot.

3. Microsoft can't tick off its partners. When Apple started opening its own storefronts in 2001, Apple products weren't widely carried by big retailers-they were mostly stocked by mom and pop stores (some of whom were not pleased with Apple getting into the retail business). As Ed says, Microsoft products are readily available at major stores just about everywhere. I don't think that Best Buy would be thrilled if Microsoft Stores started popping up across the nation. And I know it would be nonplussed if Microsoft took Ed's suggestion and began offering exclusive deals through its stores that Best Buy couldn't match. I don't think Microsoft can afford to be as capricious about the feelings of major retailers as Apple was about independent Mac shops a decade ago.

4. There's just too much stuff. Even a smallish Apple Store can stock every Apple computer, every iPhone, every iPod, and every iPad, plus every Apple accessory and a goodly selection of third-party products. A Microsoft Store is doomed to incompleteness: it can contain only a smattering of Windows computers, an incomplete selection of other Microsoft products, and a sampling of third-party offerings. I don't even know whether the Microsoft Stores that already exist have every Windows Phone 7 handset on display.

5. It's just not necessary. Apple began opening its own stores in part because it was hard to find Apple products for sale, and even harder to find salespeople who could answer fundamental questions such as "Why should I buy this $1000 Mac instead of a $500 Windows machine?" It isn't difficult to find Microsoft and Microsoft-related products. And because they're the default -- at least when we're talking computers -- they require less explanation. I can't imagine that anybody doesn't buy a Microsoft product because there aren't more Microsoft stores -- but if every Apple Store on the planet were to mysteriously disappear tomorrow, Apple would be in deep trouble.

I should note that I've never been in an Microsoft Store: there aren't any here in the Bay Area, and I haven't encountered any in my travels. It's possible that visiting one would leave me less skeptical about the whole idea. Then again, it might reinforce my gut feeling.

Ed, if you're reading this -- feel free to step in and tell me why I'm wrong...

Google Kicks H.264 To Curb, Embraces Open Codecs

By: Jeffrey L. Wilson

Google logo

Citing the need to continually push forward with the idea of an "open and community-driven" Web, Google has announced that it will remove H.264 playback in its Chrome Web browser. Instead, Google will continue to focus on open codec technologies instead of closed standards, no matter how popular they are.

Since launching its WebM Project last year (a royalty-free, open Web video standard supported by Adobe, Mozilla, Opera, and other companies), Google has stated that it has seen enhancements in the open Web-development. These improvements include better video encoding/decoding, increased standards adoption by browser, tools, and hardware vendors, and independent use that fosters additional choice for users, publishers, and developers. Google believes that by creating this open environment, it encourages competition and innovation.

Looking forward, Google expects to invest more into technologies that are developed and licensed on the open-Web principle. As such, Google is tweaking the Chrome Web browser's HTML 5 video support to make it consistent with the codecs that are already supported by the Chromium Project. Chromium is the open-source project behind the Google Chrome browser (and Google's Chrome OS) that houses the documentation and code related to Chromium projects, and is intended for developers interested in learning about, and contributing to, the open-source projects.

To that end, Google will officially support the WebM (VP8) and Theora video codecs. The company has stated that it will also consider additional support for "other high-quality," unnamed video codecs.

Google stated that the changes will be implemented in the next couple of months, but is announcing them now in order to give HTML video content developers and publishers the appropriate time to make changes to their Web sites.

 

Google Cars Drive Themselves, in Traffic

SMARTER THAN YOU THINK

Google Cars Drive Themselves, in Traffic

Ramin Rahimian for The New York Times

Dmitri Dolgov, a Google engineer, in a self-driving car parked in Silicon Valley after a road test.


MOUNTAIN VIEW, Calif. — Anyone driving the twists of Highway 1 between San Francisco and Los Angeles recently may have glimpsed a Toyota Prius with a curious funnel-like cylinder on the roof. Harder to notice was that the person at the wheel was not actually driving.

 

The car is a project of Google, which has been working in secret but in plain view on vehicles that can drive themselves, using artificial-intelligence software that can sense anything near the car and mimic the decisions made by a human driver.

With someone behind the wheel to take control if something goes awry and a technician in the passenger seat to monitor the navigation system, seven test cars have driven 1,000 miles without human intervention and more than 140,000 miles with only occasional human control. One even drove itself down Lombard Street in San Francisco, one of the steepest and curviest streets in the nation. The only accident, engineers said, was when one Google car was rear-ended while stopped at a traffic light.

Autonomous cars are years from mass production, but technologists who have long dreamed of them believe that they can transform society as profoundly as the Internet has.

Robot drivers react faster than humans, have 360-degree perception and do not get distracted, sleepy or intoxicated, the engineers argue. They speak in terms of lives saved and injuries avoided — more than 37,000 people died in car accidents in the United States in 2008. The engineers say the technology could double the capacity of roads by allowing cars to drive more safely while closer together. Because the robot cars would eventually be less likely to crash, they could be built lighter, reducing fuel consumption. But of course, to be truly safer, the cars must be far more reliable than, say, today’s personal computers, which crash on occasion and are frequently infected.

The Google research program using artificial intelligence to revolutionize the automobile is proof that the company’s ambitions reach beyond the search engine business. The program is also a departure from the mainstream of innovation in Silicon Valley, which has veered toward social networks and Hollywood-style digital media.

During a half-hour drive beginning on Google’s campus 35 miles south of San Francisco last Wednesday, a Prius equipped with a variety of sensors and following a route programmed into the GPS navigation system nimbly accelerated in the entrance lane and merged into fast-moving traffic on Highway 101, the freeway through Silicon Valley.

It drove at the speed limit, which it knew because the limit for every road is included in its database, and left the freeway several exits later. The device atop the car produced a detailed map of the environment.

The car then drove in city traffic through Mountain View, stopping for lights and stop signs, as well as making announcements like “approaching a crosswalk” (to warn the human at the wheel) or “turn ahead” in a pleasant female voice. This same pleasant voice would, engineers said, alert the driver if a master control system detected anything amiss with the various sensors.

The car can be programmed for different driving personalities — from cautious, in which it is more likely to yield to another car, to aggressive, where it is more likely to go first.

Christopher Urmson, a Carnegie Mellon University robotics scientist, was behind the wheel but not using it. To gain control of the car he has to do one of three things: hit a red button near his right hand, touch the brake or turn the steering wheel. He did so twice, once when a bicyclist ran a red light and again when a car in front stopped and began to back into a parking space. But the car seemed likely to have prevented an accident itself.

When he returned to automated “cruise” mode, the car gave a little “whir” meant to evoke going into warp drive on “Star Trek,” and Dr. Urmson was able to rest his hands by his sides or gesticulate when talking to a passenger in the back seat. He said the cars did attract attention, but people seem to think they are just the next generation of the Street View cars that Google uses to take photographs and collect data for its maps.

The project is the brainchild of Sebastian Thrun, the 43-year-old director of the Stanford Artificial Intelligence Laboratory, a Google engineer and the co-inventor of the Street View mapping service.

In 2005, he led a team of Stanford students and faculty members in designing the Stanley robot car, winning the second Grand Challenge of the Defense Advanced Research Projects Agency, a $2 million Pentagon prize for driving autonomously over 132 miles in the desert.

Besides the team of 15 engineers working on the current project, Google hired more than a dozen people, each with a spotless driving record, to sit in the driver’s seat, paying $15 an hour or more. Google is using six Priuses and an Audi TT in the project.

The Google researchers said the company did not yet have a clear plan to create a business from the experiments. Dr. Thrun is known as a passionate promoter of the potential to use robotic vehicles to make highways safer and lower the nation’s energy costs. It is a commitment shared by Larry Page, Google’s co-founder, according to several people familiar with the project.

The self-driving car initiative is an example of Google’s willingness to gamble on technology that may not pay off for years, Dr. Thrun said. Even the most optimistic predictions put the deployment of the technology more than eight years away.

One way Google might be able to profit is to provide information and navigation services for makers of autonomous vehicles. Or, it might sell or give away the navigation technology itself, much as it offers its Android smart phone system to cellphone companies.

But the advent of autonomous vehicles poses thorny legal issues, the Google researchers acknowledged. Under current law, a human must be in control of a car at all times, but what does that mean if the human is not really paying attention as the car crosses through, say, a school zone, figuring that the robot is driving more safely than he would?

And in the event of an accident, who would be liable — the person behind the wheel or the maker of the software?

“The technology is ahead of the law in many areas,” said Bernard Lu, senior staff counsel for the California Department of Motor Vehicles. “If you look at the vehicle code, there are dozens of laws pertaining to the driver of a vehicle, and they all presume to have a human being operating the vehicle.”

The Google researchers said they had carefully examined California’s motor vehicle regulations and determined that because a human driver can override any error, the experimental cars are legal. Mr. Lu agreed.

Scientists and engineers have been designing autonomous vehicles since the mid-1960s, but crucial innovation happened in 2004 when the Pentagon’s research arm began its Grand Challenge.

The first contest ended in failure, but in 2005, Dr. Thrun’s Stanford team built the car that won a race with a rival vehicle built by a team from Carnegie Mellon University. Less than two years later, another event proved that autonomous vehicles could drive safely in urban settings.

Advances have been so encouraging that Dr. Thrun sounds like an evangelist when he speaks of robot cars. There is their potential to reduce fuel consumption by eliminating heavy-footed stop-and-go drivers and, given the reduced possibility of accidents, to ultimately build more lightweight vehicles.

There is even the farther-off prospect of cars that do not need anyone behind the wheel. That would allow the cars to be summoned electronically, so that people could share them. Fewer cars would then be needed, reducing the need for parking spaces, which consume valuable land.

And, of course, the cars could save humans from themselves. “Can we text twice as much while driving, without the guilt?” Dr. Thrun said in a recent talk. “Yes, we can, if only cars will drive themselves.”

 

 

Articles in this series are examining the recent advances in artificial intelligence and robotics and their potential impact on society.

Ramin Rahimian for The New York Times

A self-driving car developed and outfitted by Google, with device on roof, cruising along recently on Highway 101 in Mountain View, Calif.

Ramin Rahimian for The New York Times

Computer hardware in the trunk of one of the seven self-driving test vehicles.

 

 

Adobe and Microsoft have a common enemy - John Dvorak's Second Opinion

 By John C. Dvorak

BERKELEY, Calif. (MarketWatch) — Every analyst who has looked at the possibility that Microsoft Corp. and Adobe Systems Inc. would merge in some way or another has concluded that such a deal does not make a lot of sense for a lot of different reasons.

Recent articles outline many of the concerns. Read about Adobe shares spiking after Microsoft visit. Also read how Adobe’s shares are falling on deal doubts.

I disagree. Except for one conflict with Adobe Flash and Microsoft Silverlight, a merger would be very complementary for both companies.

That is kind of where things end, though, in theory. On everything from corporate style and concepts about user interface to attitudes toward customers, these two companies could not be further apart. It would be like a merger between the Vatican and Hezbollah. You just know that it would not work out.

Worth it? Google's Gmail calling

WSJ's Courtney Banks tests Google's new addition to its Google Voice platform: Internet calling through Gmail, which offers free calls in the U.S. and Canada and cheap international rates. But outgoing calls can sound garbled, she reports.

But the elephant in the room is the common enemy of both companies: Apple Inc. Both Microsoft /quotes/comstock/15*!msft/quotes/nls/msft (MSFT 24.55, -0.02, -0.07%)  and Adobe /quotes/comstock/15*!adbe/quotes/nls/adbe (ADBE 27.14, 0.15, 0.54%)  must be galled at Apple’s /quotes/comstock/15*!aapl/quotes/nls/aapl (AAPL 293.92, -0.17, -0.06%)  magic touch.

Apple has stiffed Adobe regarding Adobe’s Flash animation technology on all its newer products. You cannot use Flash on an iPhone or iPad.

In addition, Apple has continued development of Aperture, its photo-editing program with its sights set on Photoshop. The company also dominates Adobe Premiere Pro with its Apple Final Cut Pro.

Microsoft has a similar problem in areas where Apple competes with the company. Except for its fading Windows monopoly in the enterprise, Apple makes mincemeat of Microsoft when the companies compete head-on.

The software giant’s only inroad with Apple is with Office for the Mac, and that seems like a symbiotic relationship that will disappear any minute.

Now that Apple has a leading role in the smart-phone and pad-computing arena, Microsoft has got to be concerned enough to look for advantageous mergers or minimally some sort of strategic partnerships.

Everyone knows an M&A deal would be a disaster for the two companies and their customers. Worse, it would actually benefit Apple during the ensuing confusion.

Yet this is where it ends, and it would shock every analyst and probably every Adobe customer if any sort of deal beyond some marketing alliance or joint development happened.

Everyone knows it would be a disaster for the two companies and their customers. Worse, it would actually benefit Apple during the ensuing confusion.

The problem is Microsoft and its corporate culture of arrogant meddling. Essentially the entire Adobe product line would be decimated by Microsoft designers — who, like relentless army ants, would insist on “improving” the Adobe products, especially the incredibly unintuitive and arcane user interfaces and overall product structures.

The best example of how this works is the pathetic story of Microsoft FrontPage, a dominating and superb Web-editing tool that began as Vermeer FrontPage back in 1994-95, which is about as far back and you can get.

Microsoft bought the company and began “improving” what was probably the best Web-development tool of its era into a Microsoft product with endless and needless changes and tweaks. Within a few generations, the product was unusable and a mess.

The inner workings of the way development works within the Microsoft corporate structure has fascinated observers over the years. Suffice it to say that it is not conducive to good things happening to alien code.

In other words, Adobe eventually would die the death of a thousands cuts as the minions at Microsoft “fixed” the Adobe products to fit into the ant-like Microsoft way of doing things.

Luckily, none of this will come to pass since a deal is not going to happen anyway. If common sense doesn’t prevent it, the government will. 

 

 

Physics Nobel goes to graphene researchers

Russian-born scientists Andre Geim and Konstantin Novoselov shared the Nobel Prize in Physics Tuesday for "groundbreaking experiments" with an atom-thin material expected to play a large role in electronics.

The Royal Swedish Academy of Sciences cited Geim and Novoselov, who are both linked to universities in Britain, for experiments with graphene, a flake of carbon that is only one atom thick.

Russian-born scientist Andre Geim, along with his countryman Konstantin Novoselov, share the Nobel Prize in Physics for groundbreaking experiments with an atom-thin material expected to play a large role in electronics.Russian-born scientist Andre Geim, along with his countryman Konstantin Novoselov, share the Nobel Prize in Physics for groundbreaking experiments with an atom-thin material expected to play a large role in electronics. (University of Manchester/Associated Press)

Experiments with graphene could lead to the development of new material and "the manufacture of innovative electronics," including faster computers, the citation said.

"Since it is practically transparent and a good conductor, graphene is suitable for producing transparent touch screens, light panels and maybe even solar cells," the academy said.

Geim, 51, is a Dutch national while Novoselov, 36, holds British and Russian citizenship. Both are natives of Russia and started their careers in physics there.

In a live telephone interview with reporters in Stockholm, Geim said he was shocked by the announcement but planned to go back to work as usual on Tuesday. He said he wasn't among the Nobel Prize winners who "stop doing anything for the rest of their life."

Geim is a physics professor at the University of Manchester.

Geim last year received the prestigious Korber European Science Award for his discovery of two-dimensional crystals made of carbon atoms, particularly graphene, the university said on its website.

It said the discovery "has the potential to revolutionize the world of microelectronics."

Konstantin Novoselov, who shares the the Nobel Prize in Physics, was born in Russia and is linked with a university in Britain.Konstantin Novoselov, who shares the the Nobel Prize in Physics, was born in Russia and is linked with a university in Britain. (University of Manchester/Associated Press)

The 2010 Nobel Prize announcements started Monday with the medicine award going to British researcher Robert Edwards for work that led to the first test tube baby, an achievement that helped bring four million infants into the world and raised challenging new questions about human reproduction.

The chemistry prize will be announced on Wednesday, followed by literature on Thursday, the peace prize on Friday and economics on Monday Oct. 11.

The awards were created by Swedish industrialist Alfred Nobel and first given out in 1901. The prizes are always handed out on Dec. 10, the anniversary of Nobel's death in 1896.

© The Canadian Press, 2010
The Canadian Press

via cbc.ca

Distant Planet May Have the Right Stuff

Distant Planet May Have the Right Stuff

By Richard Adhikari
TechNewsWorld
09/30/10 1:47 PM PT

Scientists looking at the star Gliese 581 have determined that one of the planets orbiting it shares a characteristic with Earth that's critical to supporting life as we know it. The planet orbits inside the star's habitable zone, where temperatures aren't too hot or too cold. The fact that such a planet was relatively easy to find makes some scientists think life may not be such an uncommon phenomenon in our galaxy.

Planet Gliese 581g, the so-called Goldilocks planet whose discovery was announced earlier this week, may help prove Earth is not the only habitable planet in the universe.

One reason for that is because it was so readily discovered -- scientists found it after looking at only nine nearby stars.

"Planets in the habitable zone seem to be amazingly common based on the fact that we found this one in such a short period of time," Gillian Wilson, an associate professor in the department of physics and astronomy at the University of California Riverside, told TechNewsWorld.

Goldilocks planets are those at the right distance from their suns to potentially allow life to develop. They're not too hot or too cold -- they're just right.  

About Gliese 581g

This planet is one of six orbiting Gliese 581, a red dwarf star of the spectral type M3V. It's 20.3 light years from Earth in the constellation Libra.

A red dwarf star is a small and relatively cool star of the main sequence, of either late K or M spectral type as classified by a Hertzsprung-Russell diagram. Red dwarf stars have a mass of about 40 percent that of our sun, and a surface temperature of less than 4,000 degrees Kelvin. For reference, zero degrees Kelvin equals -273.15 degrees Celsius.

Our sun has a mass 30,000 times that of Earth.

The main sequence is a continuous band of stars that appear on plots of the stars using brightness, or magnitude, for the Y axis, and color for the X axis. Plots like this are named Hertzsprung-Russell diagrams after their developers, Ejnar Hertzsprung and Henry Norris Russell.

Stars are allocated to spectral classes based on the ionization of their chromospheres and what atomic excitations are most prominent in the light they give off. Basically, the light stars give off is analyzed in order to allocate the stars to a class. There are seven major spectral classes -- O, B, A, F, G, K and M, in descending order from the hottest to the coolest.

M-class stars are considered red by convention, even though their actual colors may not match those descriptions. They account for about 76 percent of the main sequence stars in our part of the universe. Most are red dwarfs, although there are some supergiants such as Antares and Betelgeuse. M stars usually don't have hydrogen, but have all neutral metals. They can have a lot of titanium oxide. Late M stars have vanadium oxide.

Looking at Gliese 581g

Gliese 581g is a so-called Goldilocks planet. It has a near-circular orbit in the middle of its sun's habitable zone. Its mass is estimated at three to four times that of Earth and it has an orbit of about 37 days. The planet is tidally locked, always presenting one face to the sun.

The fact that the planet is tidally locked and that its sun is a red dwarf suggest the Gliese system is very much older than ours.

Whether or not it may actually have life is a question its discoverers disagree on. Steven S. Vogt, one of the two coauthors of the study describing Gliese 581g, contends there's life on the planet.

Both he and his collaborator, Paul Butler, believe there's water on Gliese 581g.

Have Space Suit, Will Travel

Since Gliese 581 has been around for so long, how is it the planet doesn't seem to have any signs of life? Surely by now an old civilization might be expected to study the stars and send out signals like we do, if it isn't going to explore the stars.

Those arguments assume life may develop along parallel lines to that on Earth -- but what if life on Gliese 581g consists of, say, extremely intelligent rocks that don't care about space exploration or contacting other species elsewhere? There's no reason life on Gliese 581g should even come close to developing the way life on Earth has.

For one thing, one side of Gliese 581g is in perpetual light and is relatively hot, while the other is in perpetual darkness and is relatively cold, because the planet doesn't rotate. For another, we don't know what the planet's made of and so we can't tell how life, if any, would have developed there.

"If the planet has any sort of an atmosphere, then it's not going to be either super-hot or super-cold," Frank Timmes, an astrophysicist at Arizona State University, speculated.

"And you could possibly develop life around the parts where it's not completely light or completely dark. You may not develop life over the whole planet," Timmes told TechNewsWorld.

However, that life may not necessarily be carbon-based or breathe oxygen like Earth's life forms do.

"We don't know its composition yet," Timmes pointed out.

More Life in the Universe?

Vogt and Butler reportedly contend that the speed and ease with which they discovered Gliese 581g indicates life is more widespread in the universe than previously thought.

"We know there are about 200 billion stars in the Milky Way, which is our galaxy, and the team that discovered 581g are estimating one in five stars could have a Goldilocks planet -- which means there are 40 billion stars in our galaxy that might have life," UC Riverside's Williams explained.

"The most interesting thing I take away from the report is how common these planets might be," she added.

 

Music of Sound » a word to the wise

“My feeling is that if somebody has got the imagination, they’ll figure a way to do something no matter what the limitations are. As I was saying before, when David (Lynch) and I worked on The Grandmother, we had nothing like we have now, and we still got what we needed, sometimes just out of junk lying around. For Eraserhead, we floated a big five gallon bottle in a bathtub with a microphone inside. We recorded the innards of an old Bell & Howell movie camera as it chugged away. David blew into an old metal heater and put a microphone in the bottom of it and got some kind of weird sounds, and then we altered them and slowed them down. You can do all this, and you don’t need a big budget or thousands of dollars worth of equipment. Sometimes that stuff just gets in the way. You just need to use your imagination.”

This quote is taken from an interview with Alan Splet, an eternally inspiring sound designer, published in a Americ@n Cinematograph3r magazine, December 1984. Sadly he skipped off this mortal coil back in 1995 but his creative spirit & unique sound library continue, thanks to his partner & sound recordist Anne Kroeber, who runs Sound Mountain. When I was working on the film The World’s Fastest Indian we needed to recreate the sounds of classic land speed racer cars & Anne provided us with some fantastic sounds that were both unique & perfectly suited.
The rest of the article about Alan Splet & his work on Dune is available here (apologies for the scan quality) and below is a list of films worthy of careful listening, thanks to imdb

Alan Splet Filmography

Rising Sun (1993) (music editor) (sound designer)
Wind (1992) (supervising sound editor)
Don’t Tell Mom the Babysitter’s Dead (1991) (sound editor)
By the Sword (1991) (sound designer)
Henry & June (1990) (sound designer)
Mountains of the Moon (1990) (supervising sound editor)
Weekend at Bernie’s (1989) (supervising sound editor)
Dead Poets Society (1989) (supervising sound editor)
Winter People (1989) (sound editor)
Dirty Rotten Scoundrels (1988) (supervising sound editor)
The Unbearable Lightness of Being (1988) (sound designer)
The Mosquito Coast (1986) (supervising sound editor)
Blue Velvet (1986) (sound designer)
Warning Sign (1985) (supervising sound effects editor)
Dune (1984) (sound designer)
Never Cry Wolf (1983) (sound)
The Elephant Man (1980) (sound designer) (special sound effects)
The Black Stallion (1979) (supervising sound editor)
J-Men Forever (1979) (sound effects)
Days of Heaven (1978) (special audio assistant)
Eraserhead (1977) (location sound and re-recording, sound editor, sound effects)
The Grandmother (1970) (sound editor) (sound effects) (sound mixer)

Thought-controlled computers on the way: Intel

Thought-controlled computers on the way: Intel

An fMRI scan example. Image: Wikipedia.

(PhysOrg.com) -- Computers controlled by the mind are going a step further with Intel's development of mind-controlled computers. Existing computers operated by brain power require the user to mentally move a cursor on the screen, but the new computers will be designed to directly read the words thought by the user.

Intel scientists are currently mapping out produced when people think of particular words, by measuring activity at about 20,000 locations in the brain. The devices being used to do the mapping at the moment are expensive and bulky MRI scanners, similar to those used in hospitals, but senior researcher at Intel, Dean Pomerlau, said smaller gadgets that could be worn on the head are being developed. Once the brain activity is mapped out the computer will be able to determine what words are being thought by identifying similar brain patterns and differences between them.

Pomerlau said words produce activity in parts of the brain associated with what the word represents. So thinking of a word for a type of food, such as apple, results in activity in the parts of the brain associated with hunger, while a word with a physical association such as spade produces activity in the areas of the related to making the physical movements of digging. In this way the computer can infer attributes of a word to narrow it down and identify it quickly.

A working prototype can already detect words like house, screwdriver and barn, but as brain scanning becomes more advanced the computer's ability to understand thoughts will improve.

If the plans are successful users will be able to surf the Internet, write emails and carry out a host of other activities on the computer simply by thinking about them. Director of Intel Laboratories, Justin Ratner, said it is clear humans are no longer restricted to using a keyboard and mouse, and is the "ultimate user interface." He said he is confident any concerns about privacy will be overcome.

While many able-bodied computer users may hesitate to adopt a technology that operates a by reading their minds, people who are unable to use a keyboard or a mouse through disability should find the new technology gives them much more freedom and opportunities for communicating.

More information: Via Telegraph

© 2010 PhysOrg.com

 

Toshiba to launch first glasses-free 3D TV

Japanese electronics giant Toshiba is planning the world's first 3D television that does not need special glasses

Enlarge

Japanese electronics giant Toshiba plans to market the world's first 3D television that does not need special glasses later this year, a report said on Tuesday.

Japanese electronics giant Toshiba plans to market the world's first 3D television that does not need special glasses later this year, a report said on Tuesday.

Toshiba will unveil three models of the television, which will cost several thousand dollars, before Christmas, the Yomiuri Shimbun said.

The company has developed a new system that emits a number of rays of light with various angles from the screen so that viewers can see stereoscopic images without glasses, the daily said.

"People can enjoy images in three dimensions from various positions and suffer less stress," it said.

Japan's major electronics makers launched this year, but sales have not been as strong as expected while many customers have complained of being irritated by the glasses.

However, a spokeswoman said: "We are not in a position to make any announcement."

(c) 2010 AFP

 

Virtual reality you can touch

Virtual reality you can touch

Real or virtual? The virtual object, in this case the white cylinder, is projected into the actual environment and can be felt using a sensor rod. (Picture: Matthias Harders / ETH Zurich)

Researchers at the Computer Vision Lab at ETH Zurich, Switzerland, have developed a method with which they can produce virtual copies of real objects. The copies can be touched and even sent via the Internet. By incorporating the sense of touch, the user can delve deeper into virtual reality.

Sending a friend a virtual birthday present, or quickly beaming a new product over to a customer in America to try out - it sounds like science fiction, but this is what researchers at the Computer Vision Lab want to make possible, with the aid of new technology. Their first step was to successfully transmit a to a spatially remote person, who could not only see the object, but also feel it and move it.

Incorporating all the senses

The more senses are stimulated, the greater the degree of immersion in the . While visual and acoustic simulation of virtual reality has become increasingly realistic in recent years, development in the haptic area, in other words the , lags far behind. Up to now, it has not been possible to touch the virtual copy of an object, or to move it. The aim of the EU project “Immersence”, in which ETH Zurich has also been involved, was to develop new methods for haptic interaction. Matthias Harders, together with other scientists from the Computer Vision Lab, led the sub-project which dealt with interaction between people and virtual objects.

3D in real time

The researchers developed a method for combining visual and haptic impressions with one another. Whilst a 3D scanner records an image of the object, which in one experiment was a soft toy frog, a user simultaneously senses the object using a haptic device. The sensor arm, which can be moved in any direction and is equipped with force, acceleration, and slip sensors, collects information about shape and solidity. With the aid of an algorithm, a virtual copy is created on the computer from the measurements - even while the toy frog is still being scanned and probed.

Virtual reality you can touch

Complex technical equipment is required to create a visual and tactile experience in the virtual world. (Picture: Matthias Harders / ETH Zurich)

Combining vision and touch

The virtual copy can be sent to another person over the Internet if desired. In order for this other person to be able to see and feel the virtual frog, special equipment is needed: data goggles with a monitor onto which the virtual object is projected, and a sensor rod which is equipped with small motors. A computer program calculates when the virtual object and the sensor rod meet, and then sends a signal to the motors in the rod. These brake the movement that is being made by the user, thereby simulating resistance. The user has the sensation of touching the frog, whilst from the outside it appears that he is touching air.

In order to intensify the impression of reality even further, the virtual frog can be projected into the actual environment, where, for example, it appears to be sitting on the table in front of the viewer. The researchers have already achieved this superimposition of the real and virtual worlds, which is termed “augmented reality”, in an earlier project. There, they developed a ping-pong game in which only the handle of the bat exists in reality. With a virtual striking surface, two players can bat the virtual ball to one another. “It feels quite similar to a real game,” says Matthias Harders.

Technology of the future

 

Whereas earlier attempts simulated the virtual object largely on the basis of assumptions, the method developed by the ETH researchers is based more heavily on measured data. “Our approach can be viewed as an extension of photography,” explains Harders. The method is particularly advantageous in the case of complex objects which would be difficult to describe with a model.

Up to now, it has been possible to touch a virtual object, but not to grasp it. For this, special sensor gloves are needed, with which the user can both “scan in” a real object and touch a virtual object. The ETH researchers are still working on the development of these. However, Harders believes that this technology could be as widely used in twenty years’ time as the Internet is today.

Virtual reality you can touch

How does the virtual soup taste? (Picture: Matthias Harders / ETH Zurich)

Attending conferences by teleporter

In their next EU project, whose name, “Beaming”, is reminiscent of the Starship Enterprise, the scientists are going a step further. They are planning a method of teleportation, in other words for transporting people. “Only virtually, of course,” Harders assures us. This would, for example, make it possible to take part in a conference without having to be present in person, which would save time and travel costs. At the same time, interaction with other participants would be more intensive than is possible in video conferences, for example. “The idea is to generate the feeling of sitting together with other people at a table”.

More information: http://www.immersence.info/

Provided by ETH Zurich